We're using cookies to ensure you get the best experience on our website. More info
Understood
@sirguntzRegistered March 25, 2013Active 5 days, 23 hours ago
206 Replies made

How the hell did Sonic Adventure Limited Edition get released a whole month before the DC’s US launch anyway?

I’m not one for cardboard boxes, so I don’t have much contribution here. JPN V-Tetris and Vertical Force were $5 each and CIB, so I got those instead of paying more for loose carts.

*signs*

Beat the game on normal too, I think I got ending B. The Demon Head boss was by far the hardest part of the entire game, so many lives lost… The trick I found was you have to be walking left or right to prevent jumping into the background. That made the fight significantly easier. Too bad it’s also really hard to time the jump into his nose to get in a hit.

Been picking away at hard mode, was last at the haunted house. It is indeed much harder than the normal mode, but only because those spiky balls are placed in really annoying places. Would be nice if some more enemies were added, different treasure and key locations too. Some levels certainly could have facilitated that without modification.

So far, Wario Land is my favorite VB game, Bound High is really great too though. It’s hard to think that Bound High went unreleased and so few have played it.

Looks like something you’d see in a mental institute.

… Just kidding, it’s really neat, better than anything I could have engineered.

Do the ribbon cables stay stuck in place? If not, you can try heating up the one end of the ribbon cable with a hair dryer then clamp it down with something until it cools. That should be enough for a solder fix to be performed. Just make sure the ribbon cable is perfectly aligned onto the display board, or you’ll always have connection issues.

Looking at the pictures though, I don’t think they’re ruined. What damages ribbon cables is creases. If the video appears good when you press down on the ribbon cable, then it’s fixable with solder.

Anyone care to fill in the plebeians who were not part of this exclusive soiree?

I don’t mind, I now have two solder fixed VB systems. Thanks for your efforts DogP. Perhaps at some point, new ribbon cables, or even new LED boards, will be a reality.

I think it’s pretty obvious, the VB stretch goal is a million dollars because they don’t intend to actually do it. They know funding won’t get that high.

Say, how hard would it be to hack Mario’s Tennis to use the link cable anyway? Or Teleroboxer, or Nester’s Funky Bowling, or any other game?

A guy can dream right?

Here’s my two Virtual Boys.

VN10035307[5] USA retail
VN10417713[4] USA retail

Pretty sure both of mine are USA.

VN10035307[5] EXT.
VN10417713[4] EXT.

This thread really needs a bump.

Color mixing doesn’t work like that here. If you change the red lenses to something else, you won’t see any color, because it’s subtractive.

Famicom, Master System, Genesis Model 1 and also 9v Neo Geo all use compatible AC adapters. Never confuse any of these with the American NES AC adapter, which outputs AC and will kill other DC consoles.

The AC tap is region free. It uses a SNES AC adapter, so just find one within Europe and you’re good to go.

I wasn’t sure what else to suggest besides power input.

Perhaps he’d find the alignment test screen more useful? Go to a title screen, then using the right D-Pad, A and B, press Left, B, Down, A, Up.

Are you using the AC adapter or battery?

It’s also possible the left mirror is wearing out or has been knocked out of alignment. You may have to disassemble your Virtual Boy and watch the two mirrors oscillate in-person. Watch the known good one (right), then look at the left to see if it acts any differently, like if it slows down or speeds up, or is not moving in the same way.

There’s finally a Virtual Boy emulator for Wii? About time, I’d love to try it out.

norty wrote:
One quick question :

will the wiirtualboy system will work on a Wii-mini ? (given that it got no SD cart connection, and only one USB connection)

And will the Gamecube Pad work on the Wii-mini (using wiirtualboy system) ?

The Wii Mini has no SD card slot, no Wi-Fi support and it can’t mount storage on the USB port. As of right now, the Wii Mini is unhackable (unless someone can hack a Mii character, transfer to the Wii Mini through a Wii Remote and run homebrew code from the Mii Channel).

As for the GC controller, the Wii Mini has no GC ports and it cannot be hacked to run any homebrew software to get around that limitation, so no you can’t use GC controllers either.

Guy Perfect wrote:
I dunno, Earthbound doesn’t exactly push the system to its limits. You could probably emulate it on Virtual Boy.

If by emulate you mean like the Game Boy emulator, then no that’s impossible. It would run so slow it’d be pointless. Even the N64 isn’t enough to emulate the SNES at full speed. Dreamcast just barely manages.

EarthBound seems like a strange game to put on Virtual Boy anyway. Why not Doom or Wolfenstein 3D?

Guy Perfect wrote:
Waaaaaaaaaah! *Sobs*

My apologies. 3 onscreen reds + black out of a total palette of 128.

norty wrote:
ok thanks, so i don’t really know anything about development, but how difficult would it be to port the SNES version on virtual boy ? is that even possible ?

The only thing common between the SNES and Virtual Boy is the controller protocol. Everything else that actually matters is completely different. The CPU, PPU, APU and even the cartridge bus designs are nothing alike. You would literally have to re-create EarthBound on the Virtual Boy from scratch.

Well I’d rather not spread a misconception, so thank you very much for clearing all that up.

Also, that VB programming guide. How accurate is it? Can I pull tech specs from it?