This does seem to be progressing quite quickly. I’m very impressed with even just the translated title menu
If this were to happen I’d be down for a couple of the items (2 in particular I’m interested in)
Oh wow, a VB 3D CD lightshow would be so awesome! If Sony got involved maybe they would use something very similar to the Minidisc, since those came out late 1992.
Holy crap that’s awesome. Great work, Thunder!
This is a pretty bare bones review. Sure it’s kind of a basic game, but it plays way better than this dude leads on. It’s not any harder to get used to than Mario Tennis on the GBC.
Ahh, ok, I was hoping somewhere on Vancouver Island =P I’m surprised the 250 area code goes that far actually..
But hey, if I’m near (Kamloops or Kelowna I’m assuming) I’ll definitely want to take a look
Damn, some nice stuff in your collection. Wish I had 18 grand kicking around =P
It’s too bad your not selling individual, given you’ve got a 250 area code you must also be on the west side of Canada.
Awesome stuff, Thunderstruck, you’re the man!
Ok ok, I’ll take a shot, but it won’t be as good as yours.
Way back in the year 20xx…Actually 1996 to be exact, Nintendo didn’t chicken out and went through with the relaunch of the Virtual Boy. With the console selling for peanuts, some great new games like Dragon Hopper and Bound High, and with the promise of some new games on the horizon along with the 2 player link cable, sales start to turn around. One of the new games (released at the tail end of 1996) is a racing game, built off the demo shown at the Japanese Toy show. It supports 2 player head to head racing using the new link cable. It features a great soundtrack and a large selection of races to choose from, as well as a tournament mode (1 or 2 player) and a car upgrade system. The second game released at the same time, is a VR Tank game. It’s designed as a 2 player game, though 1 player can play it just as easily, just using both the d-pads. In 2 player mode ‘A’ one player can be turret, and the other the driver, and try to shoot as many tanks without a life refill (or they can do a campaign mode). In mode ‘B’ each player controls their own tank and duke it out. With people seeing how much fun you can have with a friend on the system, sales pick up drastically for the Christmas season.
Once Nintendo realizes the system isn’t a dud after all, work on Triple A first party titles begin, further cementing the VB’s hold on the market. Nintendo lets everyone know it doesn’t replace the Gameboy, it’s for a totally different purpose. Gameboy is marketed as the be all portable system, while the Virtual Boy is marketed as an escape to another world. The Gameboy Color is delayed by about 6 months, so that a color Virtual Boy can be released alongside it. Both units are compatible with the older Monochrome games. Multiple peripherals are released for the Virtual Boy, so it can be played in a way that suits each player. These range from head straps, to heigh adjustable stands, special stand for couches/chairs, and even a ‘bendable’ multi-purpose stand. The last one has a bendable design that allows for almost infinite adjustment (Think gorilla pod style legs), so it can be used on the table, or folded in a way that really stabilizes the VB when laying down. Or they can even wrap the legs around objects, wherever is convenient.
I think I know what to do with my spare Mario Tennis now =P
Happy 20th Birthday Virtual Boy! I guess I know what I’m doing today =D
Dammit, that alternate reality sounds beautiful, Morintori. If only!!
vb-fan wrote:
I forgot about Red Alarm — it’s one of my favorites too! I think I’ve found every “easter egg”, including both Bikini Girls. (Think I’ve found every “secret room” in Wario Land, too!)I confess I haven’t run the demo. It’s kinda like WL, isn’t it? Two-dimensional sprites at various 3D planes? I wish we had a game that really had 3D players. Red Alarm did, though it was “wire frame”. It would be easier to make solid players that don’t rotate, than to make solid fully 3D rotatable sprites…
Red Alarm kicks so much ass. Another little extra I love is all the different intro angles by hitting “A” at different times during the beginning.
Hyper Fighting is basically Street Fighter II (SNES, Genesis, TurboGrafx 16). So yeah, 2D sprites and backgrounds. I wouldn’t want to play street fighter with 3D models, would have been like Virtua Fighting for the 32X.
1. Wario Land
2. Jack Bros
3. Red Alarm
4. Bound High
5. Galactic Pinball
6. Hyper Fighting
7. Panic Bomber
8. Faceball
9. Mario Tennis
10. 3D Tetris
At the moment anyway, although the top 3 are fairly consistent. I’m a sucker for Mario style platformers, Jack Bros is just awesome, and Red Alarm was the first Virtual Boy game I played, and for me, just screams Virtual Boy in every way.
I would agree to not include Hyper Fighting if there wasn’t the demo that’s available. My opinion of the game hasn’t changed between the demo and full version. It’s Street Fighter 2 on the Virtual Boy regardless of which version you play.
Haha, I must one of the few who has no idea how to play Minecraft. Sooo all those people playing games or whatever, are they actually playing games within Minecraft? Or are they just looking at their character in front of a game system? If it’s the latter than I guess this is new age Lego (or Cardboard…I had a blast making pretend things out of cardboard as a kid)
Either way, it’s cool there’s a Virtual Boy in the game now.
Actually I enjoy Waterworld too, its almost like a guilty pleasure, haha.
Last game I played was galactic pinball. Doubled my latest high score (a little over 16 million). Still no where near as good as the high scores on here though =P
Played this again last night. I was again impressed by how well done this is. Seriously, high quality music and effects, very well done 3D images, and everything works just how it should; this feels just like a retail game. Also the whole Virtual Boy volume part gave me good laugh.
Seriously, Thunder, well done. I can feel all the blood sweat and tears that went into this when I play. It really is an incredibly good port.
Cool, I’ll add that to my list. Like I said, I still need to wait for my Macbook Pro to arrive. I’m waiting on my friend right now, but I’ll be getting it sometime this month (damn well better, lol)
Hmm, that would be a cool idea. I don’t have that one for SNES, but I do have Super Street Fighter II for the Genesis. Would that work? (I’m not up to snuff on all the version differences)
I suppose I could just put in on my Super Everdrive, so long as that game didn’t have a special chip in it.
I may just do it, although in order to put the footage side by side I might have to wait for my Mac to arrive(with sweet, sweet Final Cut Pro). I somehow doubt Windows Movie Maker can do that (I’m so sick of using it anyways =P)
I wouldn’t pay more than what you paid for a new quality CIB Gameboy. It obviously isn’t sealed, so you can’t start charging the “sealed” premium.
As for how long it takes for games to sell? Depends on how much you sell them for. If they are for a good price they shouldn’t last too long. If you’re trying to get top dollar for everything expect to sit on it for a long time before it sells.