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Understood
@celebi23Registered March 28, 2010Active 3 weeks, 6 days ago
14 Replies made

I was wondering if there would be any way to recompile the game’s code so the debug tools/menus were as the developers originally intended in the game’s code? Just for preservation’s sake? If not, no worries. This is still pretty awesome. Thanks!

This is awesome! Thanks! I happened to find this on sketchup.

Perfect for my retroarch setup.

I’m trying to compile it for Mac OS X (thanks to the instructions posted in this topic
http://forum.fobby.net/index.php?t=msg&goto=1273 ) & I’m having some problems.

I’m able to get through the first 2 steps no problem but, when I try “make install”, I keep getting the following errors:

make[2]: *** [pce_psg/pce_psg.o] Error 1
make[1]: *** [install-recursive] Error 1
make: *** [install-recursive] Error 1

I’m running Mac OS X 10.6.4 & I have the latest version of Xcode (plus the iOS 4.1 GM SDK)

Thanks to all involved in this! I can’t wait to play it once ViBE is updated!!

Richard wrote:
Yup, it does have an embedded CRC list. The reason for this is historical; we decided long ago that we did not want people who hoard unreleased prototypes for their own private reasons to be able to use ViBE to emulate them.

As I recall we had one of our beta testers early on claiming to have a copy of Faceball which apparently didn’t work, but he refused to provide us with traces (or indeed a loan of the ROM itself) which might have helped us fix it…

I’ve just added the two Bound High CRCs to ViBE, and will be uploading a new build to my web page in the next hour. Thanks for the heads up.

Richard wrote:
…and that’s done now; get the new version at http://www.bannister.org/software/.

I just spent five minutes playing, and now I have a headache. I guess the emulation accuracy in ViBE is better than I thought 🙂

😀

Thanks! I was the guy who sent you that email about Bound High 🙂 I did find a small aesthetic problem with ViBE. The app version still shows 1.0b10. In the apps “Contents/Info.plist” file, CFBundleShortVersionString & CFBundleVersion still have a value of 1.0b10. Same goes for the “Contents/Resources/Info.plist” file 😛

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That’s a pretty awesome collection that you’ve got 😯

DaVince wrote:
You know, for someone who has visited this site on and off since the last few months, I really should try and get one, too. 😛

By the way, welcome!

Thanks everyone! This really is a pretty awesome community 😀

DanB wrote:
Doesn’t ViBE have a set list of roms that it accepts? And since this is a new game, ViBE has no entry for it and it won’t play.

Really? I never knew that. Do you know where this list is? Maybe I can mod it a bit 😛

Thank you for these but, I’m having some problems playing them. I’m using ViBE on my Mac & when I launch the ROMs, I’m getting the following message:

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Thanks for the warm welcome everyone! I hope to actually own a Virtual Boy someday. I remember (in the summer of 1995) that I actually did play it at my local Toys R Us. Had a horrible headache afterwards 😛 One of my earliest (besides my Sega Genesis) video game memories 😀

That’s insane! I’ve made some games on Wario Ware D.I.Y. but, nothing as complicated as that

Interesting. The Virtual Boy was the on system (well, besides the 32X/SegaCD) that I never picked up when I was younger. Might try & track one down one of these days

Congratulations! That is one amazing collection you’ve got 😯 😀

DocAetzn wrote:
i am curious for some first hardware and software pics, it’s hard to imagine how it will look. But how far i know nintendo at the present stage this should probably kick ass, i hope so at least….

success is guaranteed! as it will be downwardly compatible

let’s see, it is the first time since 5 or 6 years i am really curious for the E3,

That’s pretty much how I feel about the 3DS. It has the potential to be an amazing, and very revolutionary, system 😀