btw, what are you adding? are you going to work on sound support? debug functionality? cheat codes? save states? maybe even a nice red dragon-esque menu? wouldn’t it be nice to merge both projects? red dragon has many features i am missing in reality boy.
i’ll email you a save file for the blox 2 demo in a minute. it has a saved game, which is stored at the end of the save ram. if the language selection screen appears after the ipd/focus screen, then the save file is corrupt. (at startup, a checksum is calculated over the whole save ram and compared to one stored at the beginning of the save file, if it does not match, for example because the save file has not been completey loaded into ram by the emu, save ram gets cleared.)
when adding save support to blox 2, i noticed, that only the first half of the save ram is initialized when reality boy loads a *.ram file, the second half is just empty. this always messes up saves when anything was written in the second half of the save ram, like best results for one of the later levels or a game in progress.
a little coaching for newbies:
the first ever virtual boy homebrew was alberto covarrubias’ (aka virtual-e) cursor demo in early 1999. the first ever homebrew game was virtual pong (also by alberto), released in june 1999. other homebrew games released prior to the coding compo are 3d battlesnake (originally called tron vb), simon! and tic tac toe by dogp (released in april 2003), blox (june 2003), and snowball wars by jorgeche (2007).
alberto’s tron was planned to be released in 2000, but was discontinued, until it was released this year, during the coding competition.
akumie wrote:
oh no, on his site virtual-e the game has been on there for years
played tron like 6 month ago atleast
6 months ago =/= “years”. actually it was released on may, 7th, shortly after the competition started.
at first glance, this one is less interesting than the other entries, but if you think about it, it will be a great step forward for the homebrew scene once the source is released. i’d be happy to include the midi player in blox 2. great work, dan! 🙂
very VERY nice entry! it’s a lot of fun and i love all the details like the precaution screen, the speech sample or the rotating compo splash. 🙂
btw, there’s a bug in the class selection. i assume the special cup is currently not included? or is it hidden? 🙂