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Understood
@tauwasserRegistered November 16, 2006Active 1 year, 3 months ago
128 Replies made

Nice advertising the projector as being one in only two known to man when it says “Projector №12” on one of his photos. So there are at least twelve of those 😀

Actually, I would be very intrigued if somebody would auction it and put pictures and documentation up. One can still dream, right?

cYa,

Tauwasser

[font=MS Gothic,serif]開発機材上での画面を入手
今回の取材で、我々は奇妙な画面を目撃。下の右側二点の写真は、どうやら開発機材上でのイメージ(実際のものとは異なる)らしい。もしVBがカラーだったらこんな感じになっていたかも?

これが こうなる[/font]

Images [from a] development machine acquired

This time around, we see a strange screen[shot]. The two screen[shot]s in the right column seem to be images [taken] from a development machine (which is different from the real [console]). If the VB had been in color, could it possibly have looked [lit. been an impression] like this?

This turns into that.

cYa,

Tauwasser

  • This reply was modified 15 years, 2 months ago by Tauwasser.
  • This reply was modified 15 years, 2 months ago by Tauwasser.

jojobean wrote:
editing has been disabled in this thread? interesting.

Editing is disabled after 30 mins from the initial post, don’t jump to conclusions here.

cYa,

Tauwasser

Seems we caught retardia insuffiensis, I recommend vaccination and report to ISP 😀

cYa,

Tauwasser

Offtopic:
Mew glitch.

Basically, the article simplifies some things. It assumes that you beat all other trainers except the one they state.
If you read up on it, basically, the routine that walks trainers to your position, doesn’t take into account that trainers can be off-screen, therefore first having to correct the trainers facing, then disabling the menu. The user can then use the menu to escape the fight.
The fight also disables some events on the map itself. For some reason, the developers chose to set a counter to an invalid state (not expecting to ever enter the map while it was invalid). They rectified this in Gold/Silver.

Therefore, when entering the map, code is executed that is not supposed to be executed, eventually leading to execution of the portion of RAM that holds which trainer has been fought with. That’s where the battle command and Mew come from. The stats are determined as the wiki describes.

/Offtopic

So yeah, basically, the impossible can happen. Don’t ask me who found this, but it must have been someone crazy trying every possible combination of trainer fights or being really lucky 😀

cYa,

Tauwasser

KR155E wrote:
This looks like levels are shifted somehow as well as corresponding graphics.

Could also be that the values that determine the level get overwritten while loading the stage.
So it loads the map for stage X, values are overwritten, loads events from a different stage.
Depending on the game’s framework, it can be possible. I know of more than a few games whose release versions contain buffer overflow bugs that weren’t caught in testing, the most prominent being the Mew bug in Pokémon Red/Blue, that took some years to be figured out, but eventually surfaced.

cYa,

Tauwasser

HorvatM wrote:
Now it looks weird in Opera 9.21.
It shows both the VB font and the normal font occupying the same space, and it’s a mess. (I’m talking about the text below the path folders)

Actually the same thing is happening for me now on the Games pages.

I use the newest FF, [font=monospace]Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2) Gecko/20100115 Firefox/3.6[/font].

cYa,

Tauwasser

jojobean wrote:
I paid $3000k for a compiled game 8-O.

You paid 3,000,000 USD? I sure hope not o.o!

cYa,

Tauwasser

The generator form is seriously lacking. You should include an option that does no conversion if it doesn’t know the input character. Also, input gets converted to html entities before conversion, which results in (Russian) А becoming [font=monospace]#&1040;[/font], same stuff for Japanese (which might be of more interest to this site) and possibly anything else not covered by the “Font”.

cYa,

Tauwasser

RunnerPack wrote:

@Tauwasser
:

I assume by “big screen” you mean “wide screen”. Why not just turn your screen 90 degrees and make it “tall” 😉

Maybe you didn’t get what I was saying, but the site is already taller than wide, without a 90° turn. So no need to 😉 here.

cYa,

Tauwasser

I personally don’t have a problem with the big header, many sites require scrolling. However, having about half of my current screen space wasted seems unnecessary. I didn’t get my big screen so sites like these can appear higher than they are wide centerscreen…
It would be awesome if the site was just as wide as my screen would allow, 3/4th would be acceptable as well, but meh…

cYa,

Tauwasser

DevilsAvocado wrote:

e5frog wrote:
…Shipping via a friend also makes it possible to collect a batch of things and ship it together. Perhaps that’s the kind of service jojobean should offer instead…

That would work really well as I do not have any friends who reside in the US 😐

Don/t want to advertise a single agent, but pretty much you can have mail forwarded through various firms, like http://www.mailforwarding.biz/ (first google hit).

Check it out, I heard it works pretty well. They usually will also assemble small packages into larger ones and make one international delivery.

cYa,

Tauwasser

It doesn’t play nice with Windows 7 Desktop Composition. I don’t know if that’s an easy fix or not, but many emulators have these problems it seems…
Runs fine, maps working as well.

cYa,

Tauwasser

You have to put it in first gear before pressing enter, or else it will be in neutral and not move at all.

After you have played, be sure to put it in reverse and wait till the game is rewound all the way back to the beginning, or you won’t be able to play safely again!

cYa,

Tauwasser

Dude, get a zip program from after 2000 or something… You still encode stuff in ANSI *yuck*

Also, nice songs, but is your lead singer not born German or something? Like, I find he has somewhat of an accent, especially noticeable in “Melanie” and “Traumblume” on most of the vowels… Or was that planned lol?

Anyway, nice gesture that you put your music up for us to enjoy ;D

Tauwasser

I got mine for ¥ 1200 in Tōkyō. So pretty much you’re being ripped off if you pay much more for the game itself (without s&h).
I don’t know about the rarity, but it seemed pretty common for game shops that are into selling retro to have Jack Bros., Galactic Pinball etc. I even saw two of the rarest games (Space Invaders and the Super Robot one) in two different stores.
So yeah, eBay is pretty much for people who want to get ripped off nowadays it seems 🙁

cYa,

Tauwasser

You’re making very many assumptions o.o

The characters(tiles) them selfs which for most sprite based games should be a location on the rom. And of course the ‘color palettes’ (in quotes cause its the VB :D) The palette them selfs can come from anywhere ram or rom but they are generally a very small around of memory which its self can be used as a key. So an image can be located by the pair (romsource, color palette).

I’ve seen enough game code (though no VB in particular) to tell you that it isn’t going to be that one location ± x bytes. Also, how are you going to display this? Is this just supposed to be an emulator patching? It started to read like that, yet somehow I got the impression that you wanted a hardware solution halfway through reading your post.

The worst case scenario I think is where this is hard to detect because memory is copied from rom to reg/ram then copied to vram but is still static values.

How else would it be transferred? You already ruled DMA out. Also, every time you rule compression out, because it’s unlikely, it usually is used. Heck, I’ve seen games that compress palettes even though the stuff is bigger than uncompressed, just because they can! Also, in some cases, you wouldn’t believe how much fun developers have to incorporate at least two proprietary formats that both do not save half as much as RLE encoding o.o!

Then there is the mode7ish (assuming the VB does have something similar)

Umm, wouldn’t affine translation cause exactly “mode7ish” graphics? I would say you would have to compute these somewhere else then, too.

Also, I’m unsure how you would want to output colors on the VB, assuming you aim for some kind of hardware solution to this.

It sounds doable, but not practicable IMO. Most people here are into it for the 3D effect, which you would have to edit as well, because it doesn’t work the same way for overlapping colors. That and we barely have any ongoing projects for hardware VB, so why build another emulator for the three games that might get an incomplete graphics pack one day?

cYa,

Tauwasser

Oh, it had already peeled on its own. My mom fixed it before washing it. Because My Mom > everybody else 😉

cYa,

Tauwasser

I remember my mom just putting it in with the regular stuff to be washed. The former owner of my first VB was a hard smoker, so it stank…

cYa,

Tauwasser

You should also get a new browser and set it up so it automatically uses the right encoding. Right now, you’re viewing it in in some ANSI encoding instead of the proper encoding, namely Shift JIS.

cYa,

Tauwasser