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Understood
@e5frogRegistered January 5, 2010Active 4 years, 5 months ago
521 Replies made

It seemed to work for me WinXP SP3 FF 3.5.7

But then Firefox totally sucked almost all CPU-power from the computer until I managed to shut that page down again…

I have the latest Java installed (from Sun).

I think the distance from the middle knob to where the slant starts looks a little short on the inside, the groove where it says Virtual Boy a little to wide and the letters of the text slightly too high… But all those are really the same thing.

Other than that – beautiful!

The one with the most money send it in to a manufacturer and get it done for real…

“Latest” version of Reality Boy 164kB
Allegro dll 253kB
“Old” Reality Boy 636kB

It doesn’t really add up…

Also, even if I select “Red” palette it runs in black/white mode. And affine mode seems to be stuck in red/green mode or something…

The latest version (with the graphic “error” fixes) seems to ask for a file called alleg42.dll which it hasn’t been using before. I don’t seem to have it on any of my harddrives – what does it do, why is it new?

Big welcome!

I guess I was wrong then, it has been known for five months.

I know it’s not easy being new, wait until you try and find all features that everyone else is talking about. 😉

So how many Blockbuster stores were there? They should have had at least one each…

New method? I believe it’s been known here for over two months…

So the “For Display Only” is printed on the box and is not a sticker?

And this is the only type of box that exists for US Mario’s Tennis?

I looked at the first one, seemed very blocky, but perhaps it’s bandwidth dependent?

They could have prepared these for a larger area than just the US… But perhaps there are some figure for how many Nintendo distributors there were in the US in ’95? Should be something close to that perhaps?

You could be right of course but there’s also the possibility of different manufacturers using different technology. Anyway, it’s no longer a problem running from AC/DC adapter. 9V 750mA seems to work fine…

I could have attached the connector somewhere inside the controller just as well but I prefer to keep working hardware in it’s original shape. The original AC-adapter box seems a bit larger than is really needed, right?

I noticed the batteries got sucked “dry” a lot faster with the eprom-cartridge than an original cart (no wonder, I’m guessing they draw 10 times as much power or something like that) so I decided it was time to get it done. I wonder if the OTP kind of 27C160 is less power hungry?

Didn’t took too long to dry and it works fine, the fit was pretty tight with the epoxy on it as well so I don’t think I need to use the screw…

The controller is a lot lighter now. 🙂

Attachments:

I decided to just glue a connector in a good place and then cover the entire thing with two component epoxy glue blended with a little black metallic paint. It came out nice…

Not to worry the flakes don’t interconnect enough to make a connection so no worry for a short circuit. 😉

Now the boring part, wait for it to dry, I’ll check it again tomorrow.

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Ahh… didn’t I just didn’t find the letters IRC anywhere… 😀

It was there, I just didn’t find it – as usual…

Thanks.

DogP wrote:
Quicker for some, but not for all… if everyone who disliked the control scheme had to buy another controller, wait for it to arrive in the mail, hack it, then play, compared to downloading a ROM that someone else hacked… 😉 .

DogP

Yes, but you’d be dependent on someone else having the time to do it, luckily noone had time to hack their controller in the twelve or so hours it took before you came up with the solution. A solution for people with a programmable cart that is. 😉
I haven’t even tried the game yet but I’m not “damaged” from playing any other Mario game much so perhaps it won’t be a problem.

Great job btw, expert solution as always DogP.

If it’s the US release sure.

What’s the shipping?

Send me a PM.

What’s the 1,8V for?

Does it use 1,8V 5V, GND 5V and GND 1,8V for different intensities?