If you are using Reality Boy, start rboy_front.exe in the folder where RB is located, and then choose a 3D mode where it says “3D Mode”.
Or better yet, change to Opera.
But what I miss from the 32Bit theme are the cascading menus.
Thanks to both!
KR155E, maybe you should mention this in your programming tutorial. Just a suggestion.
I really have no idea what I am doing wrong. Can somebody take a look at this?
Attachments:
Actually, everything works fine if you put everything into C:\GCCVB. Why, I don’t know.
So the lesson for all people planning VB programming: never put gccVB anywhere else than C:\GCCVB!
I don’t consider myself an experienced VB programmer, but shouldn’t be
while(vbReadPad()&K_STA) { // Keep looping until start is pushed if(vbReadPad()&K_SEL) { selpad=selpad+1; if (selpad>1) selpad=0; if (selpad==0)) { // notice the change here, don't ask if the same condition is true two times in a row! vbTextOut(0, 5, 19, "."); vbTextOut(0, 5, 20, " "); } else { // We know selpad must be 1 if it isn ot 0. If you had other items, then do the following... // } else if selpad == 1 { vbTextOut(0, 5, 19, " "); vbTextOut(0, 5, 20, "."); } while(vbReadPad()&K_SEL){} // Now we wait here until K_SEL is let go. } } // End of while loop for the menu
like this
while(vbReadPad()&K_STA) { // Keep looping until start is pushed if(vbReadPad()&K_SEL) { selpad = !selpad vbTextOut(0, 5, 19, " "); vbTextOut(0, 5, 20, " "); vbTextOut(0, 5, 19 + (selpad==0)), "."); while(vbReadPad()&K_SEL){} // Now we wait here until K_SEL is let go. } } // End of while loop for the menu
instead? Alternatively you can replace
vbTextOut(0, 5, 19, " "); vbTextOut(0, 5, 20, " ");
with a for loop but I don’t know whether it would be more efficient. I think it wouldn’t be.
EDIT: Why is this
while(vbReadPad()&K_STA) { // Keep looping until start is pushed
needed? The comment says “until Start is pushed” not “while Start is pushed”, so shouldn’t it be changed to something like this?
while(vbReadPad() & !K_STA) { // Keep looping until start is pushed
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This reply was modified 15 years, 6 months ago by
HorvatM.
-Football game (by football I mean soccer)
-Car racing game (just a normal car racing game)
-Tour game 1 (you can choose a city, forest… and u get some sort of virtual tour, maybe u walk around and see some virtual people)
-Tour game 2 (virtual tour: future or past, maybe a tour in the year 1.000.000 BC, 3000 AD or maybe you want to see how native americans lived 500 years ago)
-Virtual life (unlike tour games you walk in a city and can: talk to people, enter some cars, go in some shope like cinema and food store, put on radio in a car, buy stuff…)
-Horror game
-Point and click game
-Maybe a game where you get to learn threw a virtual world how to fix a vb, car or anything like that
-Pinball game
-Learn to drive game
-Rollercoaster game
Those are the ones I’d most like to see. Above all, I’d like to see a horror adventure game or something like that. Wasn’t Silent Hill: Devil’s Lyric supposed to be like that? I might even try to make such a game myself, when I get the time to experiment with VB programming.
EDIT: I want a clone of Breakout!
Actually, they became rarer. I have been using japanese Mario’s Tennises and Panic Bombers lately.
I kind of feel sorry for those cartridges. Mario’s Tennis is a great game, and Panic Bomber probably too.
Would you consider selling me a copy of Panic Bomber?
So… this means you can use a VB controller on a PC without having to hack the controller or make an interface?
They wouldn’t because they consider the FlashBoy to be illegal. They don’t like the concept of users modifying cartridges and installing ROM images onto them.
I store mine on a window shelf right beside my computer desk, which is where the VB resides. One of the games (currently Red Alarm) is in the VB at all times because I don’t have enough of those plastic protector things, to keep the dust out of the VB, and because it’s also convenient.
Would 512KB RAM be enough to run Windows XP in Virtual Box for VB Dev on the train?
512KB no, but should be with 512MB.
You can dual-boot between OS X and Windows, so you don’t get the performance penalty.
X is about 90 mm. I had a bit of difficulty measuring it (the eyeshade automatically rolls due to being curved all the time) so it would be good if someone would verify it.
What do you mean by symmetrical? The eyeshade as a whole is symmetrical.
Actually, the eyeshade is made of neoprene.
The measurements follow (sorry for the weird descriptions, but that’s the best I could think of):
The total length is 385 mm.
The lowest point (in the middle) is 23 mm away from the, um, baseline.
The far left and far right lines are 36 mm.
The highest points are 82 mm from the baseline.
The distance between the highest two points is 215 mm.
Hope that helps.
EDIT:
Here is an ASCII representation of the eyeshade:
Hpt -------- -------- -- -- -- -- -- -- -- -- -- -- Lpt -- -- | ----- | ----------------------------------------------- Baseline Hpt=Highest point Lpt=Lowest point
EDIT 2:
Note that there are holes in the eyeshade through which you attach it to the black plastic piece that you put on the Virtual Boy. I might take measurements of where they are, or someone else will.
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This reply was modified 15 years, 7 months ago by
HorvatM.
You do know that any more than 2 dead pixels is considered unacceptable, right?
But are they truly dead, or just stuck? http://en.wikipedia.org/wiki/Stuck_pixels
The review may be crap, but I kind of like his way of talking. What is ironic to me is that in the first part, he says how he considers the VB to not be portable, and then at 3:00 he shows his huge PSP case.
What’s with all the opposition towards BASIC? I don’t think there’s anything bad regarding his coding style. And shouldn’t using a goto be faster than putting everything in a while(1) loop?
You could also use WWW for World Wide Web. But… whatever.
Hmmm… Panic Bomber has “h2” and Vertical Force has “h3″… was Hudson planning to release another game?
Also, what purpose do game IDs serve? And are they case sensitive?