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Understood
@kr155eRegistered January 8, 2000Active 1 hour, 32 minutes ago
1,986 Replies made

Yeah, that would be pretty cool and all… but please stop spamming every thread in every forum and every social media post and every video’s comments on Youtube and every issue tracker on Github you come across about this.

We definitely want to create such tutorials eventually, as part of the VUEngine Studio Documentation. But I am afraid that we don’t have the capacities to make that happen in the near future. It would be amazing to see some passionate individual(s) create “third party” tutorials, similar to how STEREO-BOY did.

Hey! That is alright, it’s of course not a virus. The binaries are simply not signed, because certificates for code-signing are expensive and therefore not an option for free software from a small team just like this one.

A surprising new update got released today on Youtube.

Only emulator link: https://www.virtual-boy.com/play/?rom=https://files.virtual-boy.com/topic/993985/dragondorin-1.zip

Attachments:

Looks very good, but please, let me spend some rupees in Mellott’s shop! 😉

Here’s a link to play this online: https://www.virtual-boy.com/play/?rom=https://files.virtual-boy.com/forum/978541/lrav0.1.vb

This is immensely impressive, great work! Can’t wait for the inevitable F-Zero hack. 😉

You can construct an URL by passing the attachment URL of the ROM file to the emulator via the “rom” GET parameter:

http://www.virtual-boy.com/play?rom=https://files.virtual-boy.com/forum/978541/graveshouse.vb

This ad appeared in Electronic Gaming Monthly Issues 76 from November 1995 and 77 from December 1995.

Thank you Cassidy, haven’t read the article about Virtual Lab yet, but the interview was a super interesting read!

Fun fact: XKizuha, initiator of the “Virtual Lab 2” project mentioned by Megumi, and I have actually started doing an interview with them as well, but we haven’t had any contact since November, when Megumi had to undergo surgery.

Thank you very much!

I see an “outputfile.vb” in your screenshot, so the injection seems to have worked already. Have you tried running the ROM in an emulator?

But you should make sure to use the latest version of GB Emu (0.3). So if you haven’t built the ROM with that version, delete “outputfile.vb” and try again with 0.3.

GB Emu 0.3 -> https://www.virtual-boy.com/homebrew/game-boy-emulator/downloads/977289/

Hi Noah! I assume it’s failing because rominjector.exe looks for the files it needs in the directory it is executed in. Try changing the directory first:

cd C:\Users\Default\Gbemu
rominjector.exe outputfile.vb Supermarioland1.gb

Am I right assuming that there were no such VHS tapes for Dragon Hopper or any other Virtual Boy games?

The posters sound like a nice idea, @mike-takagi, I am sure there will be some interest. Since you won’t be able to sell those with any logos… maybe people could buy “Dragon Hopper”, “Nintendo” and “Virtual Boy” logo stickers from a separate source, and apply those to the Dragon Hopper artwork poster to transform it into sort of semi-official aftermarket Virtual Boy merchandise. 😉

Amazing! Thank you very much, @mike-takagi! Just found you on Instagram and saw that you posted some more artwork for Virtual Boy games you did, Red Alarm and Panic Bomber. Was there more? Teleroboxer looks like it’s coming from your airbrush as well, for instance. 3-D Tetris? Maybe even the still undiscovered Bound High artwork? 😮

A heads up for everyone interested in a HyperFlash32: batch 3 preorders are live.

Heya! Unfortunately, you cannot expect anything near Javascript level of comfort. Check this out: https://www.virtual-boy.com/development/

The two options you have are ASM and C. The highest level to work on is VUEngine, which uses a custom programming language which is just plain C for the most parts and vaguely reminiscent of C++ for the object oriented aspects. There are plans to create something GB Studio like with VUEngine Studio, where you can create VB games through visual editors, an event system etc, but that is still at least years away.

TL;DR: You have to get your hands dirty and learn C if you want to create a (native) Virtual Boy application. 🙂

@Turbo I do indeed remember the name. It is not on your definite list of possibilities. 😉

The site was here: http://kmkstudio.plala.jp/~kamiki/diarypro/diary.cgi?mode=profile&user=admin

On the above site, Dragon Hopper was mentioned in a list of games that the person had worked on. After some research, I found that the guy’s name is Kaoru Kita (喜多 薫 or きた かおる), nickname Kamiki (かみき), and he was a composer at Intelligent Systems, where he worked on the soundtrack of the Fire Emblem series. He was also the main programmer on the original Paper Mario for N64 and worked on some more games at IntSys.

I managed to find him on Twitter, a newer personal website and more. He seems to be into bird photography nowadays.

Here’s a bunch of links:
https://vgmdb.net/artist/11405
http://kmkstudio.atnifty.com
https://www.at-kmkstudio.com
https://twitter.com/kmkstudio
https://www.instagram.com/kmkstudio.insta/
https://www.youtube.com/channel/UCwlON3hSRpHS5G3JWFTCDIg

I tried again to contact Kamiki last year through a contact form on his website and got no reply. I just tried once again to get in touch, this time via email. Cross your fingers and please refrain from trying to contact him yourself, guys (for now), he might dislike being bugged about the game by too many people.

Hey @Virtual-JimWornell, great to hear from you again! Shatner was at E3 1995: https://www.virtual-boy.com/forums/t/he-is-red-jim/

How was he like? Did he like the Virtual Boy? Love hearing those first-hand stories from back in the day.

Do you have any idea, BTW, why there was virtually no coverage of Dragon Hopper and Zero Racers in Japanese media? Only Bound High got a bit of attention.

Thanks for the heads-up! The link is now fixed here and in the game’s download section.

Nope, I am not the seller, just writing the news. 😀

Kevin Mellott (mellott124), maker and the actual seller of the HF32, has recently been offering two slightly blemished units for reduced prices. I recommend you PM Kevin or get in touch through our Discord (https://www.virtual-boy.com/discord/) to see what he can for you. Maybe he has some fully functional test units to part with for a reduced price or something.

You can find the HyperFlash32 manual on the HF32 database page here: https://www.virtual-boy.com/hardware/hyperflash32/manuals/1043819/