I didn’t like it much, sorry.
Thanks for the effort though.
It looks like just a help screen to me, and you can’t do much…
The only F-keys that seems to do anything are F1 and the save state key and the snapshot key.
ALT + SHIFT + 1 to “configure buttons on port 1” does nothing…
A front end would be nice… I just dropped a .vb file on it but couldn’t find the right button to actually start the game in the emulation.
It would be nice to have it work in a few seconds rather than reading and modifying configuration files and such.
What’s the official explanation, and who decided it?
Quote from:
http://en.wikipedia.org/wiki/Shooter_game
Shoot ’em up
Shoot ’em ups are a specific sub-genre of shooters, wherein the player has limited control over their movement; if done with 2D gameplay, as in Ikaruga, this means that a moving background continually pushes the player forward, though they may move up and down and left and right around the screen, typically firing straight forward. Shoot ’em ups share common gameplay, but are often categorized by viewpoint. This includes fixed shooters on fixed screens, scrolling shooters that mainly scroll in a single direction, top-down shooters where the levels are controlled from an overhead viewpoint, and rail shooters where player movement is automatically guided down a fixed “rail”. This genre also includes “run and gun” games which emphasize greater maneuvering or even jumping.
According to this definition Space Invaders seems to be a “fixed screen” shooter, right? And Red Alarm, what’s the purpose – to shoot things, scrolling in 3D rather than a view from above seems like the obvious solution due to the availability of real 3D.
No, if you want to sell something for that amount of money you could at least take some decent pictures of the item for sale…
It’s because you haven’t made one yet.
Don’t you think Red Alarm is a shmup?
Perhaps it would be a good first project for you, if it’s really that easy?
😉
I’m not too keen of Shoot ’em Up:s, I liked 1942 for the C64 but that’s probably because of the really good music.
I have found it easier to have someone to team up with, you could take turns and work on the same project. Getting those kB of .vb code done requires many times more kB of code, even if you would just sit at the computer copying it all from a piece of paper – it takes a lot of time.
The game code is written in a programming language, C seems to be the easiest way to go since there are a lot of supporting software and finished code for that. It can be written in any text editor but programming software usually has supporting functions that makes it easier to handle the code, automatic indentation, nice color codes, spell checks, syntax check and so on. The C code is then run through software, one or several, to translate it into data that (in this case) the VB can handle directly in it’s processor – machine code.
If everything works and the result is what was expected – many times it’s not, we usually call it a bug, some are easy to detect and others will never be detected… Sometimes the translating software adds bugs to the code that you hadn’t even expected.
It’s a long process, if you’re a skilled and experienced programmer and used to the environment, know what tricks to use and what not to use you can achieve what you’re aiming for a lot quicker – it’s like learning a new language, if you’re good at it you can easily express what you mean, if you’re not that good at it it will take you a lot more time to get there if you ever do…
If you have tried programming, and know what needs to be done, know how much time it takes you would simply be impressed with all the software that has already been done.
Programming competitions are a fun way to lure unfinished projects out. Perhaps there should be a small voting fee that the winner gets next time something like that is arranged.
I’m hoping availability and me having sufficient funds to get one happens at about the same time. 😉
Sounds like it could only be USA…
Feel free to PM me the donation details.
On vintagegames.se we have a button called “Visa olästa inlägg” translates to “Show unread posts”. When you click it you get a list with all posts that you haven’t opened, very convenient.
Here I usually click “community/forum” then open each part of the forum that have new posts in a new tab, then open each post in that part in new tab and close the “tree” of tabs leaving only the tabs with the actual treads open… It requires a little more clicking than the option mentioned above. But I guess there aren’t as much posts here as on “V.G.” either…
“Recent replies” sounds good to me.
Not exactly…
One says “ー” the other says “-“
“This is a NTSC-J Game”
I think not – as it’s not played on a TV…
According to this the price is too high, but how often do you come across this game?
http://www.mistergameprice.co.uk/game-Insmouse-No-Yakata-10476.html
They also only have one “item” for sale, a large package of stuff for almost €200, but it’s perhaps worth it, it looks like everything is in excellent shape.
I’ll be there as well, but I don’t think I’ll bring any VB stuff, it’s the Fairchild System stuff that will be shown instead.
I guess I need to practice RG2009 Masken…
To clarify further, the actual game data are the same but they have different labels and boxes.
Jag misstänkte att ett officiellt släpp var nära förestående med tanke på hur snabbt och enkelt jag snubblade över de två kända versionerna.
In USA it was shipped with the unit so it wasn’t sold separately there. In Japan it was sold separately and not included with the unit – as far as I know.
I’m still curious though how it was packed when shipped in the V.B.-box…
HorvatM wrote:
So, I am the only one who can resist the urge to download the ROM? I’m still waiting for the clean version. Then I’ll probably buy a FlashBoy to play it.
If you can’t play it it’s not much use downloading it. 😉